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2 Minute Warning simulates a football game, where there are 2 minutes and 15 seconds left in the game and you have to score a touchdown to win. The player bets credits for each play executed. A play includes both kickoff returns and selecting the available running plays or passing plays from scrimmage. Before each play is executed, a bet must be made. The player wins credits for yardage gained, achieving a first down from scrimmage to receive a First Down Bonus, entering into the Red Zone (inside the opponents 20 yard line) to received a Red Zone Bonus, as well as for scoring a touchdown on both kickoffs and regular plays executed from scrimmage to win the touchdown award plus the chance to play and win the Two-Point Conversion Bonus. A winning combination consists of yards gained by a play result or a kickoff return with a forward motion on the field only. You cannot gain more yards than the yards left between your current field position and your opponent's goal line. For example, if you are on your own 40 yard line, it is not possible to execute a play that gains more than 60 yards. Each game is allotted a maximum of 2 minutes and 15 seconds to complete. The clock starts ticking down when the kickoff is received by the offensive player. When the time expires, the current game is terminated. The player can continue playing by initiating another kickoff to start a new game. A possession begins after a kickoff. A player can achieve as many first downs as possible within the 2 minutes and 15 seconds. A player can get a first down by gaining 10 yards from the player's first possession on the field or gaining 10 yards from the point on the field where the player last achieved a first down. A game is considered over when the time expires, or there is a turnover on downs (all 4 plays are run without getting a first down). If a player does not achieve a first down on a given possession, there is a turnover on downs and the game is over. When there are no credits left in the game, after 60 seconds of inactivity, the current game will end. The clock continues to tick down while viewing the HELP/GAME RULES. The player can continue playing by electing to receive a kickoff to start a new game. The game can only be stopped by an incomplete pass, a turnover on downs, at the 2 minute warning, when the game has no credits, or when the clock expires to end the game. If a player's credits go to zero the game is suspended. If a player cashes out the game ends. When a touchdown is achieved a jackpot is awarded and if the player bet maximum bet when the touchdown was scored, the player qualifies for the Two Point Conversion Bonus game. All awards are multiplied by the total amount wagered. All awards are shown in credits. Only the highest winner paid per play. Malfunction voids all plays and pays. Winners are paid on registered credits only. |

















